Zoids: Chaotic Age Zero

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Name: Black Rhimos
Alignment: Zenebas Empire
Family: Rhinoceros
Registration Number: EHI-02
Crew: 1-2
Height: 7.6 Meters
Length: 22.3 Meters
Weight: 56 Tons
Top Speed: 180 kph
Weapons: Dual 105mm Cannons, Dual 20mm Cannons, Dual Impact Cannon, Dual Guided Anti-Ground Missiles, Combat Drill Horn.
Special Abilities: Radar Tower.
Level: 3

The Black Rhimos was originally brought into service as a downscaled version of the Red Horn -- a cheap and effective linebacker. It served its task with flying colors, its impressive array of ranged and melee weaponry allowing it to smash through most opponents with ease. The irony is that the stock Black Rhimos is actually almost as -- if not more -- heavily armed than the Red Horn, its two 105mm Cannons allowing it to destroy most opponents in just a few volleys.

As on the Red Horn, one of the Black Rhimos’ main distinctions is its armor. In its size and weight category, the Black Rhimos is the standard to measure your toughness against: it can take as much or more punishment than any other Zoid in its class.

Weapons:
Dual 105mm Cannons:
Mounted above of the Black Rhimos’ main body sits one of these behemoths. Each firing a solid 105mm shell at a semiautomatic rate, the two cannons are linked together and fixed facing forward. Despite their inability to pivot, the 105mm Cannons can either stay slung above the midsection, or “dock” and drop down to the Black Rhimos’ sides, which allows them to hit lower-slung targets and to pivot up to 30 degrees upwards.

Dual 20mm Cannons:
Much like the weapons found on the Black Rhimos’ larger cousins, there are two 20mm Cannons mounted to either side of this Zoid’s chin. Each cannon only puts out two shots per second -- not much better than semiautomatic, but still a decent addition to the Black Rhimos’ firepower. Furthermore, the cannons can pivot up to 45 degrees on the vertical axis to allow it fire while charging.

Dual Impact Cannon:
Among the first Zoids ever to carry such weapons, the Black Rhimos a two-barreled semiautomatic Impact Cannon, mounted to its undercarriage. They’re essentially identical to the equivalent weapons found on the Blade Liger -- boasting an AZ80mm caliber and the ability to badly damage many Zoids in a just a few volleys. However, like the Blade Liger’s, they’ve got a maximum range of 300 meters and are highly inaccurate while the Zoid is in motion.

Dual Guided AGMs (Anti-Ground Missiles)
The Black Rhimos has two perfectly normal Guided AGMs -- standard in every way. They’re mounted to the back of the Radar Tower, though, and can thus can be rotated 360 degrees on the horizontal axis.

Combat Drill Horn:
While the Black Rhimos has a battery of extremely powerful ranged weapons, it has a potent melee one as well: the Combat Drill Horn. It’s very similar to the Crasher Horns found on its larger cousins, the Dark Horn and Red Horn, with one difference: it can spin like a power drill. With this added goring power, the Combat Drill Horn is a weapon to be feared, allowing the Black Rhimos to gain the same reputation in melee that it has at a distance.

Special Abilities:
Radar Tower:
One of the unique attributes of the Black Rhimos is that it has a full Radar Tower, mounted on a turret on its back, capable of 360 degree rotation. This ability is relevant for two reasons: 1) it allows the Black Rhimos to aim its missiles, which are attached to the back of the Radar Tower. 2) The Radar Tower only sees what’s in a 30 degree arc in front of it. Thus.... when it uses the Radar Tower, the missiles point directly away from whatever’s in the arc and can’t lock on. However, the Radar Tower also enhances the Black Rhimos’ targeting accuracy by roughly 20% against a single target in the arc, so the sacrifice of the use of the missiles may be worth it. Note that spinning the Radar Tower at high RPM allows to make the radar omnidirectional, but this sacrifices both the targeting bonus and the missile lock.

Available Modifications: